How to increase your jump range in Elite Dangerous
Jumping from system to arrangement is ane of the most important gameplay aspects of Elite Dangerous. Assuasive you to cover huge distances, light years for context, in only a few moments. Being able to embrace low-cal years allows the player free reign to explore the massive milky way that the game has to offering.
How far you tin can jump depends on a few factors, namely the type of ship being flown and the accompanying Frame Shift Bulldoze (FSD) equipped. Some ships are just better when it comes to jump range, but information technology is possible to squeeze out quite a bit of range from any ship by following these few tips.
Selecting ship modules
One essential tip for those trying to get equally much range as possible is the type of equipped modules. Modules are divided up by letter lawmaking. E-Rated being the bottom tier to A-Rated beingness the best you lot tin can get typically. Of all the types to look out for, the D-Rated modules are the ones to take hold of when going for pure spring range.
The D-Rated modules specifically are the lightest modules available, allowing i'due south ship to jump further because of the weight decrease. For getting the most range, nosotros recommend D-Rating all of the modules within the Cadre Internal Module slot except for FSD and Life Support Module, which should be A-Rated. An A-Rated FSD will grant the highest bound range for that ship, and the Life Support is e'er practiced to have in the result of unforeseen consequences.
Picking a ship
The right ship tin can brand a big departure in the overall bound range that can be accomplished. Thankfully, there are ships from all price points that are great in terms of the overall bound range. Below we have provided a list of the ships with the best jump range capability starting with the cheapest to the most expensive.
- Hauler / 51,720 CR – 36.9 LY
- Diamondback Explorer / 1,893,760 CR – 41.7 LY
- Asp Explorer / 6,660,150 CR – 38.1 LY
- Anaconda / 146,968,450 CR – 41.3 LY
The ranges provided above are the base bound range stat for mentioned ships. The range can be improved through swapping, omitting, and technology modules to achieve meliorate results. The ranges that a ship can accept advantage of depend on what modules and extras are equipped on the transport, so do some experimenting to see what ranges can be fabricated possible.
Source: https://www.gamepur.com/guides/how-to-increase-your-jump-range-in-elite-dangerous
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